Looney vs Cooper 2016

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The game begins

Andrew Looney vs John Cooper
Looneycon exhibition team game July 22, 2016
Four of the first attendees to volunteer were put up as potential teammates.
Cooper won the coin toss for first team pick, so Looney got the first move in the match.
Cooper selected Joshua Kronengold and Joshua Denmeade as teammates.
Looney's teammates were Dayle Hodge and Leila Zucker.
Ordinary sudden death time control was used. Each team began with 25 minutes on the game clock.

Looney
Cooper
1.
homeworld r2 b1 g3
(named Wunderland)
1...
homeworld g3 r1 b3
(named Jome)

Andy chooses the opening he was known for at the time. John's choice to start with a blue ship isn't something most players prefer in my experience.

2.
build g1 Wunderland
2...
build b1 Jome
3.
trade g1 b1 Wunderland
3...
build b2 Jome
4.
build b2 Wunderland
4...
trade b2 y2 Jome
5.
trade b1 y1 Wunderland
5...
discover b1 Jome y2 HSOJ
6.
discover b2 Wunderland g3 Pepperland
6...
build b1 Jome
7.
build b2 Pepperland
7...
discover b1 Jome g2 JOHS
8.
trade b2 y2 Pepperland
8...
build b2 JOHS
9.
build y1 Wunderland
9...
build b2 Jome
10.
build b3 Pepperland
10...
sacrifice y2 Jome
move b1 JOHS Pepperland
move b1 HSOJ Pepperland
catastrophe Pepperland b

So far, the game is a pretty normal bank fight. Rather than blocking Andy's b3 build with a trade, John lets him build and then triggers a catastrophe. I think this leaves Andy with a slight advantage because he has more ships of more colors, the yellow advantage, and the initiative.

11.
trade y1 b1 Wunderland

Rather than joining the blue economy late, I think Andy's team might have been better off pressing their yellow advantage by spreading out their yellow ships and building more.

11...
build b1 JOHS
12.
move b1 Wunderland Pepperland
12...
trade b2 y2 Jome
13.
build b2 Pepperland
13...
build b2 Jome
14.
discover b2 Pepperland y2 Narnia
14...
trade b2 r2 Jome
15.
trade b1 r1 Pepperland

John forces Andy to get a red ship at an inconvenient time. Andy trades away his only blue in Pepperland, which slightly decreases his ability to build and diversify.

15...
build b1 Jome
16.
build g1 Wunderland
16...
discover b1 Jome g2 J?
17.
build g1 Wunderland
17...
trade b2 g2 JOHS
18.
discover g1 Wunderland y3 Neverland
18...
build b2 JOHS
19.
build g1 Neverland
19...
sacrifice g2 JOHS
build b2 Jome
build b3 J?
20.
sacrifice g3 Wunderland
build g2 Neverland
build b3 Narnia
build g3 Wunderland
20...
trade b3 y3 Jome
21.
trade b3 y3 Narnia
21...
move y2 Jome J?
22.
sacrifice g3 Wunderland
build g3 Wunderland
build y1 Wunderland
build y1 Pepperland

I'm usually in favor of building all the available yellow, but I think including a b3 in this factory build might have been better.

22...
move b3 J? Pepperland
23.
sacrifice y2 Pepperland
discover y1 Pepperland y2 MiddleEarth
move r1 Pepperland MiddleEarth
23...
build b3 Pepperland
24.
sacrifice g3 Wunderland
build g3 Wunderland
build r1 MiddleEarth
build b3 Narnia
24...
trade b3 r3 Pepperland

John diversifies his invasion fleet so Andy can't defend with a simple blue catastrophe. Andy's team needs to prepare for the direct assault.

25.
discover y1 Wunderland b3 Pern
25...
sacrifice y2 J?
move r3 Pepperland Wunderland
move b3 Pepperland Wunderland

Andy's team seems to have underestimated the invasion threat. John's team wins.

26.
sacrifice y3 Narnia
move r1 MiddleEarth Jome
move r1 MiddleEarth Jome
pass
catastrophe Jome r
26...
sacrifice r3 Wunderland
attack g3 Wunderland
attack y1 Wunderland
attack g1 Wunderland
0-1

Andy plotting with his teammates