Babamots' Homeworlds Strategy Guide

My main Homeworlds page

Getting started

Welcome to my strategy guide! The advice below should be helpful if you just learned the rules and wonder how to actually use your turns to make progress.

If you haven't learned the rules yet, here are four ways to learn:

The most important questions

When playing Homeworlds (or most strategy games), you should constantly be asking yourself: If your opponent has the opportunity to do something really good for them, that's bad for you. Look for ways to prevent it.

What should I be doing?

Your first two turns

On your first turn, you select three pieces. These will be the two stars of your homeworld and your first ship. If you're nervous about making a good choice here, here's what I recommend for beginners:

On your second turn, build a small green ship.

Congratulations! Your first two turns were about as good as what any expert would do!

Early game basics

For beginners, destroying the enemy homeworld seems like a distant objective. It can be hard to know what a "good" turn looks like in the early game. Here are some shorter-term objectives

Keep an eye on your opponent

In Homeworlds, it's easy to charge ahead with your own plans while ignoring what your opponent is up to until it's too late. You must block their plans or they will overwhelm you quickly. Before you can interfere with their plans, you must know what those plans are. Your opponent's most recent turn is often a clue to what they are planning.

Before you start thinking about what you want to do next, identify what objective(s) your opponent was trying to accomplish with their previous turn.

Moves can be multi-purpose. Even after you see one purpose to your opponent's move, check for others.

Keep an eye on the bank

Often, the most important pieces are the ones that aren't yet in play. Every strategy guide will warn you about building the last medium or small piece.

It's usually bad if your opponent gets to build a bigger ship than you do if you won't be able to safely build that larger size as well. Some new players are too afraid of taking the "last serving." Look ahead another turn or two. Figure out what will happen if you and your opponent both keep trying to build that same color. In particular, figure out

If your opponent will run out of room first and you end up with bigger ships, then continuing to build that color is probably a good idea, even if involves opening up a larger ship to them in the short term. Don't be afraid to take a step down that path.

It's not only building that can open up choices for your opponent. Here are other things to watch out for that may let your opponent get bigger ships than you.

Turn checklist

Between beginners, almost all homeworlds games are lost because of a major blunder. If you want to be really careful, I suggest reading this whole checklist before you finalize your turn. Every time. The first time you don't check for all of these things may be the moment when you get surprised.

Next chapter: Early game